11 Essential Camera Techniques In Filmmaking With Animated Images GPU Rendering Is Changing the Game

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GPU Rendering Is Changing the Game

Creating virtual 3D environments for entertainment or games is an amazing technique that has been developed in recent decades. It involves building a 3D environment in dedicated software for the task. The results can be amazing, and these techniques have brought us masterpieces in film and entertainment such as Toy Story or Frozen. Pixar pioneered this approach with the creation of the first Toy Story, and since then it has been accessible in television, games and online video entertainment. Until recently, there has been a huge barrier to entry for a small studio or single person to create this type of video work.

It can be very time-intensive to create this amazing digital image- companies like Pixar will have dedicated teams dedicated only to the lighting of the scene, or just material creation for example. One of the biggest hurdles to overcome is the computer processing time it takes to render each image in production. For example, on a typical Pixar production using a high-end PC, it would take an average of 24 hours to render 1 frame of video. It usually requires 24 frames per second of video, which means it would take 400 years to produce a 100 minute movie using a computer.

https://sciencebehindpixar.org/pipeline/rendering

Luckily for Pixar, they use what’s called a render farm, or a network of computers connected together for the purpose of rendering. They use 2000 machines connected together to produce their images, which helps significantly with processing times. Even with that kind of power, submission can still be difficult to manage.

Over the past few years, specialized companies have developed software that is compatible with high-end graphics cards that ship with a common PC to help with the process. The market for graphics cards, or GPUs, has risen with the growth of PC gaming among teenagers and young adults, which means that their power is increasing and their price is coming down. Otoy is one of those companies that has developed a new engine for rendering 3D images that uses GPU as well as traditional CPU processing.

Otoy writes, “OctaneRender® is the world’s first and fastest GPU-accelerated, discrete, physical renderer.”

There are a few different products that lead the charge on GPU-based operating systems – others include Redshift, Arnold, and V-Ray. They all have their pros and cons, but the main advantage is increasing processing speeds both for preview while working and for final production.

Another advantage to using a GPU-based rendering engine is that a single GPU can easily be upgraded in a single program. Instead of having to upgrade many different components, the new graphics card can be installed directly into the old build. In addition, you can connect multiple graphics cards and continue to increase speeds even on a home system.

This is an exciting technology for retailers and small studios, and it will open the door for creating amazing 3D images in a reasonable amount of time, with equipment that is reasonably priced.

GPU Rendering Is Changing the Game

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