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Animation: A Long Journey
Gone are those days when cartoonists and early animators tried to make motion pictures with hand-drawn sketches and pictures. The great Walt Disney used to draw many of his early works. His work is a pinnacle and inspiration for modern artists and architects all over the world.
Today’s animated films are the zenith in today’s film industry. Such a top-notch display of graphics, animation and CGI has never been experienced by viewers before.
Technological developments in the field of IT and Design, have made a plethora of possibilities for today’s artists. It has become very easy for graphic and animation artists to be passionate in their roles because the technology of our time is highly permissive, with new advances and innovation happening every day.
Animation has come a long and hard way since its early days, with today’s animations being so realistic, you can reach out and touch them.
The availability of computers and cutting-edge computer equipment, over the years, has been revolutionary and they should be credited for the success of the current entertainment industry.
Technological advancements in the entertainment industry are a never-ending process and are expected to grow by leaps and bounds, even beyond the current trend of ‘bigger and better’.
Take CGI, for example, Computer Generated Image goes beyond the established laws of physics. Adventurers can have animated characters perform impossible, sometimes outlandish, feats using advanced CGI.
The current state of CGI is the result of innovations in the way we solve computer algorithms and progress in the compactness of integrated circuits, including the development of many software.
CGI is not only efficient but also cost-effective. It is a cheaper alternative than any other type of animation, not to mention, having to build expensive small sets and scenes. Of course, it has its own weaknesses. CGI artists have yet to capture complex human emotions and movements.
It doesn’t matter how realistic a person’s animation may look, it will still have limited movements and reactions. Paul Ekman, an American psychologist, has divided human emotions into 6 types, which are universal in all people in the world. The 6 known emotions are happiness, sadness, surprise, fear, anger, and disgust. He added a seventh complaint, later on, of contempt.
Players have not been able to get all the emotions mentioned above, as of yet, but with such technological metamorphosis happening every day, this may soon be true.
So, what does the future hold for entertainment and players?
Well, it’s a never-ending process and the future looks bright for the game and the players. For one, Photorealistic Rendering in animation is being used, increasingly.
Paul Walker’s death is devastating, for fans of The Fast & The Furious franchise and the film fraternity in general. What is more sad is the fact that he died in the middle of the movie Furious 7.
But that doesn’t stop the movie instead of the movie, the whole movie is finished with the help of the portrait, in which, a digital figure or a virtual actor, complete with the looks and appearance of Paul Walker, with Walker’s brother , is used. to finish the movie.
This technology, absent in particular, ten years ago, would have rendered the film useless and likely shelved. The sudden death of the lead actor would have caused all the pictures to be cancelled. In extreme cases, where millions will be spent and cancellation will not be an option, the studio will probably spend millions more re-shooting with a new cast, hoping to save the film.
The day is not far when filmmaking will be a much cheaper proposition, as it will be much easier to replace actors with their digital counterparts. Imagine being able to digitally wake up an actor, who is long dead or absent for a particular shoot, due to a scheduling conflict.
Animation sciences will continue to develop and grow in magnitude that may exceed the current scenario. Human intelligence has no limits. As long as we have dreamers, there will be a constant stream of advanced technologies, taking animation to new heights.
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